Aerial Strike by LordDoomHammer |
After the complexity of the Bounty Hunter, I wondered how well my approach could handle something more straightforward and focused, so I chose the Fighter Ace as one of the few templates I really wanted to finish, and I thought it worked out pretty well, suggesting that my approach is alright.
The Fighter Ace is, naturally, a top-notch pilot, with a focus on the Flight School skillset. They also excel at dealing with ships in general, such as being decent crewmen, and in piloting "ground vehicles" like grav jeeps and grav bikes. In case they get shot down behind enemy lines, they have some focus on things like escape and evasion, torture resistance, and survival.
Also, I know that the talent is called "Hot Pilot." I prefer my name.
Fighter Ace: 250 points
Attributes: ST 10 [0], DX 14 [60]; IQ 12 [40]; HT 12 [20]Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 12 [0]; Basic Speed 6.00 [-5]; Basic Move 6 [0]
Advantages: 3D Spatial Sense [10], Combat Reflexes [15], Hot Shot Pilot +2 [10], Luck [15] and either Military Rank 2 [10] or Contact Group (Space Navy, Skill 15, 9 or less) [10]. •A total of 50 points from the following: Increased DX +1 to +2 [20/level], Increased IQ +1 to +2 [20/level], Increased HT +1 to +2 [20/level], Increased Basic Speed [5/level], Increased Move [5/level], Apperance (Attractive) [4], Charisma +1 [5], Daredevil [15], Danger Sense [15], Enhanced Dodge (Vehicular, Pilot skill) +1 to +3 [5/level], Enhanced Dodge +1 [15], Equipment Bond (Specific Vehicle), Fearlessness [2/level], Fit [5], Hard to Kill [2/level], Higher Purpose (Dogfighter or Ship Escort) [5], Increase Hotshot Pilot to +3 or +4 [5/level], Old Hand [1], Perfect Balance [15], Rapier Wit [5], Serendipity 1-2 [15/level], Signature Gear (Varies), Wild Talent 1 [20], Upgrade Luck [15] to Extreme Luck [30] for 15 points, or Ridiculous Luck [60] for 45 points. (110)
Disadvantages: Either Duty (Required if your character has Military Rank) (Space Navy, 12 or less, Extremely Hazardous) [-15] or 15 points from Code of Honor (“Fight Fair”, Mercenary's or Soldiers) [-5 or -10], Compulsive Behavior (Thrill-Seeking) [-5*], Fanaticism (Faction) [ -15], Impulsiveness [-10], Lecherousness [-15], Obsession (Defeat rival ace) [-5], Overconfidence [-5*], Sense of Duty (Team or Faction) [-5 or -10]; • Choose an additional 35 points from the above or from Bad Temper [-10*], Bloodlust [-10*], Bully [-10*], Chummy [-5], Compulsive Carousing [-5*], Delusion (Invincible in my fighter), Jealousy [-10], Trickster [-15*], Intolerance (Rival Faction) [-5], On the Edge [-15*], Pacifism (Cannot Harm Innocents) [-10].
Primary Skills: Pilot (Starship) (A) DX+512 [8]-18, Artillery (Guided missiles) (A) IQ+2 [8]-14, Gunner (Beams) (E) DX+31 [2]-16, Navigation (Hyperspace) (A) IQ+313 [1]-15, Beam Weapons (Pistol) (E) DX+1 [2]-14; •Divide 4 points among Beam Weapons (Rifle or Projector) all (E) DX+1 [2]-14, Tactics (H) IQ-1 [2]-11, improve any of the previous skills, increase Gunner (Beams) or Beam Weapons (Pistol) +1 level for +2 points, or increase Pilot or Artillery (Guided Missile) +1 level for +4 points.
Secondary Skills: Stealth (A) DX+1 [4]-14; •Either Brawling (E) DX+1 [2]-14 or Karate (H) DX-1 [2]-12; •Either Judo (H) DX-1 [2]-12 or Wrestling (A) DX [2]-13; Free-Fall (A) DX+23 [2]-15, Parachuting (E) DX+1 [2]-14, Savoir-Faire (Military) (E) IQ [1]-12, Spacer (IQ/E) IQ+2 [4]-14, Vacc Suit (A) DX [2]-13; •Choose five of Fast-Draw (Pistol) (E) DX+24 [2]-15, Pilot (Contragravity) (A) DX+22 [2]-15, Climbing (A) DX [2]-13, Escape (H) DX-1 [2]-12, Camouflage or First Aid both (E) IQ+1 [2]-13, Navigation (Land) (A) IQ+3* [2]-15, Electronics Operation (Comms), Electrician, Fast-Talking, Mechanic(Contragravity or Starship), Leadership, Lockpicking, Machinist, Public Speaking, Shadowing all (A) IQ [2]-12, Swimming (E) HT+1 [2]-12, Carousing, Hiking, Running, Sex-Appeal all (A) HT [2]-12, Scrounging (E) Per+1 [2]-13, Survival (Any) or Urban Survival, both (A) Per [2]-12, or Intimidation (A) Will [2]-12,
Background Skills: Computer Operation (E) IQ [1]-11, and 20 points chosen from a background lens.
*Modified by Self-Control Rating
1: +2 from Hotshot Pilot
2: +1 from 3D Spatial Sense
3: +2 from 3D Spatial Sense
4: +1 from Combat Reflexes
Hot (Shot!) Pilot can be found on page 11 of Power-Ups 3: Talents, or in GURPS Space (handy that).
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