At long last, after many delays, we finally finished our introduction. I focused entirely on the Great Game, and it went really well. I managed to fix the problem my previous group had with the lack of kung fu in the game by offering Challenge Stones (for example, one player charged a group and I said if he killed 10 guys in 3 turns, he'd wipe some of the Force Stone off the board). In general, I allowed alot more personal action, which I think the Great Game is designed to do. As a result, everyone quite enjoyed themselves.
Except for Bee. Bee was bored. She wasn't as bored, I think, as she let on, as she had things to do, but I think I see where she's coming from. The introduction has been light and easy, a simple scenario meant to let you understand the game. But it lacks the sparkle, the dazzle, the intensity that gives a game its X factor. Bee is enjoying the game "well enough," and the rest are enjoying it quite nicely, but I don't want that. I want them addicted and obsessed. And that means kicking it up a notch.
I have two more games this week, one GURPS, one WotG. I'll have to see if I can pull out the awesome in that amount of time. Wish me luck.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.