Been quite a vacation, huh? I'm still here. I've been putting together the last bits of Metzgerburg for the Slaughter City chronicle. I'd run out of inspiration as I struggled with Damnation City's way of doing things. I found the stats they offered for each district to be too arcane and hard to use to "define" what I felt was the character of each district. To me, a new location should be like a new playground, with new rules that change how you play. So rather than use their stats, I added "special rules" to each area, ignoring the "stats." Then, while I like the idea behind Damnation City's "Ambiance" rules, and the fact that it lets you change how a part of the city feels, I felt it was too one dimensional (literally, as it's a continuum), so I added my own descriptions and rules for each district, while using the core rules for Ambiance.
The result? I found my inspiration again. Metzgerburg is finished: 60 NPCs, 8 districts. Now all I need is the supernatural, and we can play!
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