Thursday, May 25, 2017

Tech Week 4: Explosives Revisted (A Patreon Post)

It's Tech Week! Based on feedback or elements that have come up as I've worked on setting design, I've come up with some additional details on technology that I've been using to refine my material from the third iteration. Eventually, I'd like to separate the tech material off into its own little book, but there's still quite some work before I can do that.

Why is this on Patreon and not on my blog? Well, first, I don't want to interfere with the flow of my setting material and, second, this gets a little rambling and acts as something of a design journal.

Today, I revisit explosives. This may seem an odd choice, but explosives and infrastructure have a symbiotic relationship in the action genre. How many charges do you need to take out a factory? What sort of bombs are at your disposal? When I worked on the insurgency, I realized how important this was, and so I offer a thorough study of appropriate explosives and their impact on the Psi-Wars world, including 5 sample structures you can destroy!

This post is available to all $1+ patrons.  If you're patron check it out!  If you're not, I'd love to have you.

Support me on Patreon!
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