Scavenger 250 points
Attributes: ST 10 [0], DX 11 [20]; IQ 13 [60]; HT 11 [10]Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs; HP 10 [0]; Will 13 [0]; Per 14 [5]; FP 11 [0]; Basic Speed 6.00 [10]; Basic Move 6 [0]
Advantages: Artificer 4 [40], Luck [15], Quick Gadgeteer (Scavenger -20%) [40]. •Spend an additional 35 points om improved IQ +1 [20], HT +1 to +2 [10/level], HP +1 to +5 [2/level], Perception +1 to +3 [5/level], Ally (Robot, 50%, almost all the time) [9], Cheaper Gear (Second-hand) [1], Combat Relexes [15], Compact Frame [1], Contacts (Junk Dealers, Skill 12, 15 or 18, 9 or less, somewhat reliable) [1, 2, 3], Danger Sense [15], Enhanced Dodge 1-3 (Dive for Cover) [5/level], Equipment Bond (any one toolkit) [1], Flexibility [5], Gizmos [5/level], Good with Robots [1], Oiled Up [1], Hard to Kill [2/level], High Manual Dexterity [5/level], Night Vision 1-3 [1/level], Precautions [1], Resistant to Disease (+3) [3], Resistant to Poison (+3) [5], Serendipity 1-2 [15/level], Signature Gear (Any) [1/level], Wild Talent 1 [20], or upgrade Luck to Extraordinary Luck [30] for 15 points.
Disadvantages: Choose -15 from Clueless [-10], Compulsive Tinkering [-5*], Curious [-5*], Greed [-15*], Gullibility [-10*], Kleptomania [-15*], Obsession (Find specific lost treasure/relic) [-5], Oblivious [-5], Sense of Duty (Team) [-5], Trademark (Particular design of gadgets) [-5 or -10]; •Choose another -35 from the previous, or from Appearance (Unattractive or Ugly) [-4 or -8], Callous [-5], Cowardice [-10*], Easy to Read [-10], Fearfulness [-2/level], Laziness [-10], Loner [-5*], Low Pain Threshold [-10], No Sense of Humor [-10], Odious Personal Habit (Constantly greasy/sticky) [-5], Paranoia [-10], Post-Combat Shakes [-5*], Phobia (loud noises) [-10*], Shyness [-5 to -10], Stuttering [-10] or Wealth (Struggling) [-10].
Primary Skills: Engineer (Starship) (H) IQ+51 [8]-18, Electrician (A) IQ+41 [2]-17, Scrounging (E) Per+2 [4]-16, Search (A) Per+1 [4]-15; •Choose 5 of Beam Weapons (Projector) (E) DX [1]-11, Armoury (Any), Electronics Repair (Any), Machinist, Mechanic (Any) or Traps all (A) IQ+31 [1]-16, or Engineer (Civil or Robotics) (H) IQ+21 [1]-15 or improve any of the above or Electrician by one level to [2] for one point.
Secondary Skills: Beam Weapons (Pistol) (E) DX+1 [2]-12; Computer Operation (E) IQ+2 [4]-15; Stealth (A) DX+2 [8]-14; Vacuum Suit (A) DX+1 [4]-12; •One of Brawling (E) DX+1 [2]-12, Boxing (A) DX [2]-11 or Karate (H) DX-1 [2]-10; •One of Wrestling (A) DX [2]-11 or Judo (H) DX-1 [2]-10; • Choose 4 from among your primary skills options or from among Forced Entry (E) DX+1 [2]-12, Climbing, Filch or Pilot (Starship) all (A) DX [2]-11, Acrobatics or Escape both (H) DX-1 [2]-10, First Aid (E) IQ+1 [2]-13, Connoisseur (Robots, Starships, Weapons), Electronics Operation (Security or Sensor), Explosives (Demolitions or EOD), Fast-Talk, Freight Handling, Hazardous Materials (Chemical or Radioactive), Holdout, Merchant, Navigation (Land or Hyperspace), Smuggling or Streetwise all (A) IQ [2]-12, Chemistry or Computer Hacking both (H) IQ-1 [2]-11 or Urban Survival (A) Per [2]-14.
Background Skills: Piloting Contragravity (A) DX [2]-11, and a 20-point background lens
1: +4 from Artificer
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