Thursday, April 28, 2016

Psi Wars: the Scavenger Template

Now that we've sorted out our old character considerations, it's time for some new ones, and what template could better exemplify the updated technological rules than the Scavenger?

Scavenger 250 points

Attributes: ST 10 [0], DX 11 [20]; IQ 13 [60]; HT 11 [10]

Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs; HP 10 [0]; Will 13 [0]; Per 14 [5]; FP 11 [0]; Basic Speed 6.00 [10]; Basic Move 6 [0]

Advantages: Artificer 4 [40], Luck [15], Quick Gadgeteer (Scavenger -20%) [40]. •Spend an additional 35 points om improved IQ +1 [20], HT +1 to +2 [10/level], HP +1 to +5 [2/level], Perception +1 to +3 [5/level], Ally (Robot, 50%, almost all the time) [9], Cheaper Gear (Second-hand) [1], Combat Relexes [15], Compact Frame [1], Contacts (Junk Dealers, Skill 12, 15 or 18, 9 or less, somewhat reliable) [1, 2, 3], Danger Sense [15], Enhanced Dodge 1-3 (Dive for Cover) [5/level], Equipment Bond (any one toolkit) [1], Flexibility [5], Gizmos [5/level], Good with Robots [1], Oiled Up [1], Hard to Kill [2/level], High Manual Dexterity [5/level], Night Vision 1-3 [1/level], Precautions [1], Resistant to Disease (+3) [3], Resistant to Poison (+3) [5], Serendipity 1-2 [15/level], Signature Gear (Any) [1/level], Wild Talent 1 [20], or upgrade Luck to Extraordinary Luck [30] for 15 points.

Disadvantages: Choose -15 from Clueless [-10], Compulsive Tinkering [-5*], Curious [-5*], Greed [-15*], Gullibility [-10*], Kleptomania [-15*], Obsession (Find specific lost treasure/relic) [-5], Oblivious [-5], Sense of Duty (Team) [-5], Trademark (Particular design of gadgets) [-5 or -10]; •Choose another -35 from the previous, or from Appearance (Unattractive or Ugly) [-4 or -8], Callous [-5], Cowardice [-10*], Easy to Read [-10], Fearfulness [-2/level], Laziness [-10], Loner [-5*], Low Pain Threshold [-10], No Sense of Humor [-10], Odious Personal Habit (Constantly greasy/sticky) [-5], Paranoia [-10], Post-Combat Shakes [-5*], Phobia (loud noises) [-10*], Shyness [-5 to -10], Stuttering [-10] or Wealth (Struggling) [-10].

Primary Skills: Engineer (Starship) (H) IQ+51 [8]-18, Electrician (A) IQ+41 [2]-17, Scrounging (E) Per+2 [4]-16, Search (A) Per+1 [4]-15; •Choose 5 of Beam Weapons (Projector) (E) DX [1]-11, Armoury (Any), Electronics Repair (Any), Machinist, Mechanic (Any) or Traps all (A) IQ+31 [1]-16, or Engineer (Civil or Robotics) (H) IQ+21 [1]-15 or improve any of the above or Electrician by one level to [2] for one point.

Secondary Skills: Beam Weapons (Pistol) (E) DX+1 [2]-12; Computer Operation (E) IQ+2 [4]-15; Stealth (A) DX+2 [8]-14; Vacuum Suit (A) DX+1 [4]-12; •One of Brawling (E) DX+1 [2]-12, Boxing (A) DX [2]-11 or Karate (H) DX-1 [2]-10; •One of Wrestling (A) DX [2]-11 or Judo (H) DX-1 [2]-10; • Choose 4 from among your primary skills options or from among Forced Entry (E) DX+1 [2]-12, Climbing, Filch or Pilot (Starship) all (A) DX [2]-11, Acrobatics or Escape both (H) DX-1 [2]-10, First Aid (E) IQ+1 [2]-13, Connoisseur (Robots, Starships, Weapons), Electronics Operation (Security or Sensor), Explosives (Demolitions or EOD), Fast-Talk, Freight Handling, Hazardous Materials (Chemical or Radioactive), Holdout, Merchant, Navigation (Land or Hyperspace), Smuggling or Streetwise all (A) IQ [2]-12, Chemistry or Computer Hacking both (H) IQ-1 [2]-11 or Urban Survival (A) Per [2]-14.

Background Skills: Piloting Contragravity (A) DX [2]-11, and a 20-point background lens


1: +4 from Artificer

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