Wednesday, February 17, 2016

Psi Wars: The Space Knight

Surprise!  I assumed I'd have to wait until I tinkered with martial arts and psionic powers to add the Space Knight, but as I worked on the Commando, I noticed a hole: I lacked a defensive combat expert, someone whose focus was on personal security and area security, the "tank" but from an Action perspective.  And, as I pondered it, I realized that such characters could reasonably specialize in my space-opera version of the "obsolete weapons" skill set.  And that such characters might resemble these guys:
Imperial Royal Guard
But I didn't want to call the resulting characters "Royal Guards" or "Body Guards."  Why not just call them Space Knights, given how spectacularly well Dun Beltain did without any psionics at all?  We can always adjust the concept later on.

So, I present Iteration Two's take on Space Knights: Masters of protecting other people.  They're tough, hardy, paranoid, and have enormous extra-legal power, thanks to the Space Knight Order... or whatever it is.

Space Knight: 250 points

Attributes: ST 11 [10], DX 13 [60]; IQ 13 [60]; HT 12 [20]
Secondary Characteristics: Damage 1d-1/1d+1; BL 24 lbs; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 12 [0]; Basic Speed 6.00 [-5]; Basic Move 6 [0]
Advantages: Either Legal Enforcement Powers (Space Knight) [15] and Security Rank 0 [0] or Contact Group (Space Knights, Skill 18, 9 or less) [15]. Combat Reflexes [15], Luck [15]. A total of 40 points from the following: ST +1 to +2 [10/level], DX+1 to +2 [20/level], IQ +1 to +2 [20/level], HT +1 to +2 [10/level], HP +1 to +4 [2/level], Will +1 to +5 [5/level], Per +1 to +5 [5/level], FP +1 to +6 [3/level], Charisma +1 to +2 [5/level], Danger Sense [15], Enhanced Dodge 1 [15], Enhanced Parry (Single Weapon) +1 to +3 [5/level], either Fearlessness +1 to +5 [2/level] or Unfazeable [15], Fit or Very Fit [5 or 15], Hard to Kill +1 to +3 [2/level], Hard to Subdue +1 to +3 [2/level], High Pain Threshold [10], Lifting ST +1 to +4 [3/level], Penetrating Voice [1], Peripheral Vision [15], Rapier Wit [5], Recovery [10], Sacrificial Parry [1], Security Rank +1 to +4* [5/level], Serendipity 1-2 [15/level], Signature Gear [Varies], Weapon Bond [1], Weapon Master (Single Weapon) [20], Wild Talent 1 [20], or upgrade Luck [15] to Extraordinary Luck [30] for 15 points.
Disadvantages: Choose either Duty (Space Knight Order, 15 or less, Extremely Hazardous) [-20] or -20 points from Charitable [-15*], Code of Honor (Bushido or Chivalry) [-15], Fanaticism (Employer or Faction) [-15], Impulsiveness [-10], Overconfidence [-5*], Selfless [-5*], Sense of Duty (Employer, Team or Faction) [-2, -5 or -10], Workaholic [-5]; Choose an additional -30 from the previous disadvantages or from Bloodlust [-10*], Callous [-5], Honesty [-10*], Intolerance (Rival Faction) [-5], Guilt Complex [-5], Pacifism (Cannot Harm Innocents) [-10], Secret (Past Failures or Crimes) [-5 to -20], Stubbornness [-5], Truthfulness [-5*], Vows (Any) [-5 to -15]
Primary Skills:  Beam Weapons (Pistol) (E) DX+1 [2]-14; Fast-Draw (Any) DX+1* [1]-14; Law (Galactic) (H) IQ-1 [2]-12, Observation Per+1 [4]-14, Savoir-Faire (E) IQ+1 [2]-14; Either Criminology (A) IQ+1 [4]-14 or Intelligence Analysis (H) IQ [4]-13; Either Brawling (E) DX+2 [4]-15 or Karate (H) DX [4]-13; Either Judo (H) DX [4]-13 or Wrestling (A) DX+1 [4]-14; Choose one of Knife (E) DX+4 [12]-17, Force Sword or Shortsword both (A) DX+3 [12]-16, or improve one unarmed skill by +3 levels for 12 points;
Secondary Skills: Pilot (Contragravity or Starship) (A) DX [2]-13, Both Stealth and Vacc Suit both (A) DX [2]-12; Choose four of Jumping or Shield both (E) DX+1 [2]-14, Climbing, Parry Missile Weapon or Riding (Any) both (A) DX [2]-13, Acrobatics (H) DX-1 [2]-12, Gestures or First-Aid (E) IQ+1 [2]-14, Acting, Electronics Operation (Communications, Security, Sensors or Surveillance), Explosives (EOD), Fast-Talk, Holdout, Leadership, Public Speaking or Traps all (A) IQ [2]-13, Diplomacy or Tactics (H) IQ-1 [2]-12, Swimming (E) HT+1 [2]-13, Lifting or Running both (A) HT [2]-12, Body Language or Search both (A) Per [2]-13 or Intimidation (A) Will [2]-13. (4)

Background Skills: Computer Operation (E) IQ [1]-11 and 20 points chosen from a background lens.

*Modified by Self-Control Rating
1: +1 from Combat Reflexes

Kalsifer by Fetsch

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