Dun Beltain: Space Knight, Humble Origins, 250 points
Armored by John Gwolf |
ST 11 [10]
DX 13 [60]
IQ 13 [60]
HT 12 [20]
DX 13 [60]
IQ 13 [60]
HT 12 [20]
Secondary Characteristics
Damage 1d-1/1d+1; BL 24 lbs; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 12 [0]; Basic Speed 6.00 [-5]; Basic Move 6 [0]
Advantages
Charisma +1 [5]
Combat Reflexes
[15]
Contact Group
(Machinist Guild of Grist, Skill 15, 9 or less, somewhat reliable)
[10]
Danger Sense [15]
Legal Enforcement
Powers (Space Knight) [15]
Luck [15]
Security Rank 1 [5]
Weapon Master (Force
Sword) [20]
Disadvantages
Duty (Space Knight
Order, 15 or less, Extremely Hazardous) [-20]
Honesty (12 or less)
[-10]
Pacifism (Cannot
Harm Innocents) [-10]
Secret (Romantic
affair with Space Princess) [-5]
Sense of Duty (Team)
[-5]
Skills 55
Area Knowledge (The
Junkworld of Grist) IQ+1 [2]-14
Beam Weapons
(Pistol) DX+1 [2]-14
Brawling DX+2
[4]-15
Computer Operation
IQ [1]-11
Fast-Draw (Force
Sword) DX+1* [1]-14
First Aid IQ+1
[2]-14
Force Sword DX+3
[12]-16
Intelligence
Analysis IQ [4]-13
Law (Galactic) IQ-1
[2]-12
Leadership IQ+1*
[2]-14
Mechanic
(Starship) IQ-1 [1]-12
Observation Per+1
[4]-14
Pilot
(Contragravity) DX [2]-13
Savoir-Faire IQ+1
[2]-14
Scrounging (E) Per+1
[2]-14
Shield (Buckler)
DX+1 [2]-14
Stealth DX [2]-12
Tactics IQ-1 [2]-12
Vacc Suit DX [2]-12
Wrestling DX+1
[4]-14
Gear:
Blaster Pistol: 3d(5) Acc 5, RoF 3, Bulk -2, rcl 1; $2200, 1.6 lbs
Combat Hardsuit: DR 100/60; $10,000, 30 lbs
Combat Infantry Helmet: DR 36/25; $2,000, 5 lbs
Force Sword: 8d+16(5), Reach:1, 2; $10,000, 2 lbs
Force Buckler: +3 PD, DR 100, $1,500, 0.5 lbs
Force Buckler: +3 PD, DR 100, $1,500, 0.5 lbs
Notes:
Light Encumbrance
Dodge: 9 (12), Parry (Force Sword) 12 (15), Block (Force Buckler) 11 (14).
This Dun is far, far more dynamic than the previous Dun. Already knowing I would lack precognitive parry in this incarnation, I have elected to keep the combat hardsuit and added a force buckler (it's not very Star Wars, but it might fit our setting. We'll see how we feel about it after the playtest). Space Knights can focus on a variety of things, but I have elected to pull him away from security and push him more towards combat and leadership. I see Dun as heroic, a voice of morality in the somewhat morally grey party he belongs to.
Dun retains his Danger Sense (though it's no longer psionic in nature), and has added modest standing in his Space Knight organization. His disadvantages remain largely the same, though I needed to fill out the rest of his points. I chose to deepen his honor by giving him a greater commitment to his allies and then, running out of ideas, I've given him a secret romance with a princess (how embarrassing!)
Finally, I've chosen the Humble Origins lens. I see Dun as a man of the people who has risen to the rank of Space Knight. That makes him popular among his own people. Naturally, humble origins ties you deeply to your planet, so it needs a name: I have chosen to call it "Grist," and I imagine it to be a world covered in the debris and ruins of war and industry. The hardy people there make a living by salvaging or fixing up ships. Dun has some experience with this, but he mostly has friends who can help him if he needs it.
Dun retains his Danger Sense (though it's no longer psionic in nature), and has added modest standing in his Space Knight organization. His disadvantages remain largely the same, though I needed to fill out the rest of his points. I chose to deepen his honor by giving him a greater commitment to his allies and then, running out of ideas, I've given him a secret romance with a princess (how embarrassing!)
Finally, I've chosen the Humble Origins lens. I see Dun as a man of the people who has risen to the rank of Space Knight. That makes him popular among his own people. Naturally, humble origins ties you deeply to your planet, so it needs a name: I have chosen to call it "Grist," and I imagine it to be a world covered in the debris and ruins of war and industry. The hardy people there make a living by salvaging or fixing up ships. Dun has some experience with this, but he mostly has friends who can help him if he needs it.
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