Sunday, November 17, 2019

Patreon Poll: Trader Tech

Back in the tail end of Iteration 5, as we worked on Alien Races, I invited my patrons (Companions and better) to vote on a new alien race. This resulted in the Traders, a race of clever and highly inventive space-wanderers with their own technological infrastructure.

Originally, I had given them that infrastructure, but with a focus on building all our military technology from scratch, I felt it time to revisit Traders as an exercise in building our own military doctrines and tech.  As with all these polls, the point is to get you thinking about what makes a military doctrine interesting, and what you need to make one happen.  Thus, while this will result in a new set of technology for our Traders, I hope it inspires you, dear Patron, to consider making your own military technology (as I know a few of you are working on races or factions that could benefit from it).

For the first round, we'll focus on personal technology and broad outlines of doctrine.

  • Trader Tech: Military Doctrines, where we ponder if the Traders would even fight and why and against who and what sort of obstacles they might overcome and what sort of goals they might focus on.
  • Trader Tech: Unique Technologies: Once we know how they fight, we might ponder with what they fight.  Not every faction needs unique technologies, but Traders will certainly have some, and we do need to consider what makes a factions blasters and vehicles unique and distinctive from everything else in the galaxy. What makes Trader Tech Trader Tech?
  • Trader Tech: Ground Doctrines: When building personal weapons and armor, for whom are Traders building them?  What sort of roles do they envision using their weapons? How do Traders fight their wars, when it comes to the individual Trader as part of a larger army?
  • Trader Tech: Personal Weaponry: Rather than do line-by-line considerations of specific weapons, let's first consider the broader approaches Traders might take to their weaponry: who do they build them for and with what ultimate aims in mind? If we combine these with the previous polls, we should have a pretty good idea of what sort of blasters they build.
  • Trader Tech: Personal Armor: Traders famously wear "skinsuits," tight, form fitting vacuum suits that keep them alive in case of a breach and protect them from germs and infection from outsiders.  Do they augment them with additional defenses and, if so, what sorts of defenses?
This will be part 1 of a multi-part series, and it's available to all Companion ($5+) Patrons.  Don't forget to leave a comment about how you see the Traders fighting.  I definitely make use of what Patrons talk about and try to integrate that feedback into the final results.

Friday, November 15, 2019

The Path of the Devourer

The Path of the Devourer is a new Dark Communion path and the first of the new paths that I created. It focuses on the primal nature of the Id, creating a connection between the user and the wilderness, helping the Avatar become an apex predator.  It also fixates him on what he wants: he becomes a petty tyrant of his own domain who revels in wealth and food.


Thursday, November 14, 2019

Wiki Showcase: the Path of the Rebellious Beast

The first of the Paths I created for Dark Communion, this is the Path of Wrath, rage and raw power.  It serves as the basis for the Divine Mask "Domen Sonostrum," or the Cult of the Lord of Rage, and the Satemo (Space Knight) tradition of the Umbral Rim.  You can find it here.


Wednesday, November 13, 2019

Wiki Showcase: the Path of the Mystical Tyrant Revisited

The last of the original Paths of Dark Communion that I created was the Path of Mystical Tyrant.  This is likely the most famous Path of Dark Communion, perhaps the most famous Path of all of Communion, given that it serves as the basis of the setting's "Sith," the culists of the Mystical Tyrant.  You can see the revised version here.


Tuesday, November 12, 2019

Wiki Showcase: The Path of the Beautiful Fool

The second of the three Paths of Dark Communion I originally created, the Beautiful Fool was inspired primarily by the Archetype of the Fortunate Sun from "the Magic of Stories" from Pyramid #3/13 and by the concept of "Anima" and "Animus."  You can check it out here.


Monday, November 11, 2019

Wiki Showcase: Dark Communion revisited

The second form of Communion I wrote back in Iteration 4 was Dark Communion, my stand-in for the "Dark Side" of the Force, and the "Id" gestalt.  This facet of Communion focuses on selfishness, primal urges, and the dissolution of social structures. You can see the updated version of Dark Communion on the wiki here.


Saturday, November 9, 2019

Wiki Showcase: the Path of the Nameless Hero

The Nameless Hero is a new path for True Communion, and the last of the three new paths that I made.  It focuses on a community forced to take justice into its own hands, and the sacrifice of identity necessary for that to work.

I considered a few additional paths.  I considered, and discarded, the Wounded Healer when I reread the Bound Princess and realized it was pretty close to the same thing.  I also considered the Mother, as more feminine archetypes would be nice to have and it's a pretty profound trope that would fit, for example, House Elegans.  I also considered the Artificer or the "Lawbringer," the cultural hero who sets up the traditions everyone currently knows, and who is the font from whom artifacts and relics spring, but is punished for his deed: think Prometheus.  I still like this idea, but it needs to be carefully divorced from the Mystical Tyrant (though it tickles me to think of the forger of ancient traditions as ultimately arising from Dark Communion).


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