If you follow my blog more than you follow the GURPS Facebook group or the SJGames forums, you might not have heard by Pyramid is closing down. It's been, what, nearly 30 years?
My own first pyramid was an actual magazine plucked from a store shelf. I began following it back in the late 90s, and so I've had at least part of all three iterations of Pyramid, and fond memories of all three. This is definitely a major blow, and I have quite a mix of emotions and thoughts about the announcement, as I'm sure you do as well, so I thought I would share some of them here.
Wednesday, July 25, 2018
Saturday, July 21, 2018
Patreon Post: Let's Build a Vehicle (Starfighter Edition)
I continue my examination of my vehicles conversion by diving into starfighters. Previously I looked at mostly civilian ground vehicles, but this time it's exclusively militaristic aerospatial vehicles using plasma thrusters. As a result, I learned a lot about how Vehicles handles aerodynamics, and I got a thorough working of my engines, power-plants and took a new look at weaponry. This is an ongoing process, and each step of the way teaches me a little more about vehicles.
In this case, I've converted a 4e fighter craft from a Pyramid Article, and then two classic vehicles from GURPS Starships: the Typhoon and the Starhawk. I wouldn't take these versions as "gospel," because I think I'd go into more detail and change quite a few things about the Spaceship design, not the least of which because the SS designs are based on SS constraints, which we don't have, nor need.
Still, I think it's worthwhile to get a sense of where the design process is going, and I hope you enjoy it. This is a patreon post available to all $1+ patrons. If you're a patron, check it out! And thanks very much for your support. If you're not a patron, don't worry. Once I have this stuff worked out, I'll be back with more sci-fi goodness. Thanks for your patience!
In this case, I've converted a 4e fighter craft from a Pyramid Article, and then two classic vehicles from GURPS Starships: the Typhoon and the Starhawk. I wouldn't take these versions as "gospel," because I think I'd go into more detail and change quite a few things about the Spaceship design, not the least of which because the SS designs are based on SS constraints, which we don't have, nor need.
Still, I think it's worthwhile to get a sense of where the design process is going, and I hope you enjoy it. This is a patreon post available to all $1+ patrons. If you're a patron, check it out! And thanks very much for your support. If you're not a patron, don't worry. Once I have this stuff worked out, I'll be back with more sci-fi goodness. Thanks for your patience!
Thursday, July 12, 2018
Patreon Post: Let's Build a Vehicle (the Ground Edition)
Those following this new Tech Series of Psi-Wars might have caught a whiff of GURPS Vehicles and, if so, you're exactly right. I'm too dissatisfied with GURPS Spaceships for all of this, so I thought I would dive in with both feet to see if I could bring Vehicles into 4e. With the conversion of propulsion, power and materials, that begins to look possible.
This patreon post contains three design diaries:
This patreon post contains three design diaries:
- A generic hover-car
- A generic hover-bike
- A generic hover-tank
In these design diaries, I check to see if I like the results my numbers give me and look for holes or problems. This post is available to all $1+ patrons (while it contains some preview information, it's more about a larger project to see what it would take to get Vehicles into 4e, which I think interests more than just the Psi-Wars fans). If you're a patron, check it out! And thank you for your support.
Saturday, July 7, 2018
Psi-Wars Material Technology
In the far future of the Psi-Wars galaxy, industry makes use of
new materials from which to construct their buildings, factories,
starships and to armor their soldiers. Most of these materials
resemble modern materials, but typically are far stronger and
lighter, able to stand up to the firepower of a blaster and to shrug
off more primitive attacks with ease. Some are the results of far
superior crafting technology, but others are mined from the depths of
planetary cores, or taken from exotic asteroids who passed too close
to hyperspatial anomalies.
This post has two companion patreon posts:
This post has two companion patreon posts:
- For Fellow Travellers ($3+) I have a more detailed look at these materials, including using them for armor design, vehicle design, building design, and some advanced and primitive materials.
- For Dreamers ($1+) I have some research notes on real-world sci-fi materials, as well as conversion notes for GURPS Vehicles 3e armor and GURPS Spaceships armor.
Friday, June 29, 2018
Psi-Wars Propulsion Technology
Psi-Wars features vehicles of all sorts, from hover cars for high speed chases to starfighters zipping around great and mighty capital ships in battles that look surprisingly reminiscent of WW2 battles. This post takes a look at what technologies the Psi-Wars setting uses to traverse its planets and the galaxy, including:
- Hyperspace drives
- Hyperdynamic technology and aerospace engines including plasma thrusters, impulse drives and the grav drive
- Ground-based propulsion technology including repulsorlift technology, legged vehicles and tracks.
- Aquatic propulsion technology and why it is slowly becoming obsolete.
For those who want additional details about the design process, including the specifications (compatible with the design process of GURPS Vehicles 3e, and with the previous power post!), $3+ patrons can find the design notes here.
Tuesday, June 26, 2018
On the Demise of Star Wars
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| "You were the chosen one"? Or maybe "Strike me down and I shall only become stronger." |
Then I put this post on ice, because I hesitate to post anything that sounds remotely political in this day and age as discourse is getting extremely divisive and it's hard to please both sides (and there are sides here) when you say anything, and because I have better things I should be putting my attention towards (the next post is almost done, I promise!). But as news continues to evolve and the corporate narrative of "a few disgruntled trolls vs the Last Jedi" explodes to reveal that the Star Wars franchise is Not Okay, I wanted to get my two cents in, especially given how my blog seems to eat, drink and breath Star Wars.
I hope you forgive this opinion piece.
Saturday, June 9, 2018
Psi-Wars Power Technology
As discussed last month, I wanted to dive into the Psi-Wars technological infrastructure in greater detail, carefully defining how everything works. Today, I have power technology. There's a companion post on Patreon for all $3+ patrons, which goes into making this technology compatible with GURPS Vehicles, looks at the values behind the technology and the design process I used to come to those conclusions, and then looks at some additional technology that I don't discuss here (technology unique to artifacts or ancient civilizations). So if you're a patron, check it out!
Power Technology
Like most advanced societies, most of the Psi-Wars galaxy runs on electrical power (though a few ancient civilizations ran on psionic power!). Power generators create this electricity, which is transported along cables, and then used to power everything from small appliances to towering industrial infrastructure. However, the power technology of Psi-Wars has advanced to include fusion reactors, advanced power cells, and high efficiency energy transportation technology.
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