As usual, I've neglected the blog in favor of the wiki and the discord, as I tend to get a lot of immediate feedback on the discord (plus I'm winding this blog down as I prep to move it to Wordpress, which looks to be stable so far, so I may take the plunge sooner than later). So the lack of content here doesn't mean I've stopped producing material. So, let's get into it.
The March of the Slaver Empire
One of the most important, and popular, Psi-Wars races are the Ranathim, and one central conceit is their dead empire. They once ruled a dark part of the Galaxy known as the Umbral Rim, but today, they have been enslaved by another. That's the premise of the Ranathim.
So what is this other race, and what empire do they run? I had tagged them as "Slavers" in my drafts, and the name has stuck around, but I often refer to them as the Temkorathim. They obviously had to rule the Umbral Rim now, right? What were they like? Probably not a major threat, but morally repugnant enough that you'd want to kick them around, even if you never got around to it, but dangerous enough that player characters would find them interesting to adventure in while rescuing Ranathim damsels from a fate worse than death and battling in the gladiatorial arenas of the Slavers. I suspected they would look something like the cinematic depiction of the third-world dictatorship/kleptocracy, like Doctor Doom's Latveria, or Vilena of the Expendables, though probably with even more inferior technology (though not so inferior that characters could steamroll through opposition).
So, in continuing the slow rollout of the Umbral Rim, I released the Oligarchy of Vech, and a Backer-Exclusive supplement that rounded out four of the Council of Seven, including their minions. These were generally well received (though not without some light edit notes). These are follow-ups to last month's Slaver Cartels and the associated backer release. Between them, you should be able to work out quite a lot of Umbral politics, at least between Slavers.
It's not enough to know what they are, but we need to know how they fight, and this section of space is unique enough that we expect a very different technological infrastructure, so I worked on that too!
This month I released Lithian Tech, with is a rolling, unfinished release. This includes weapons, armor and vehicles available in the Umbral Rim, including materiel from Redjack, Orion Arms (which has been around, but is greatly expanded now), and the new Rath Industries, unique to the Oligarchy of Vech. These aren't finished: I need to release the capital ships and ground vehicles from the Umbral Rim, but a highlight of the new vehicles available now are:
I still need to release ground vehicles, the Mauler, the Spire and the Fugitive, and there's some drafts floating around. I should get to them soon.
Drugs are Bad, Mmmkay?
The Umbral Rim is filled with vice, and drugs are certainly one of them. The Slavers excel at the creation of drugs to addict their victims, and they equip their soldiers with addictive, performance-enhancing drugs. This was an important part of the the Lithian tech release, and something that required some careful balance for future releases (especially since once you have performance enhancing drugs, someone is going to want to use it, and we'll need alchemy/potions at some point for our Inevitable Space Witches).
This also required expanding the Krokuta, who have a special relationship with these drugs. I have all of their unique power sets except Amberdine, which is still in a draft state.
In Memory of the Phoenix Cluster
The backer-led project of the Phoenix Cluster carries on. The Umbral Rim dominates my attention at the moment, but I did release the last poll result regarding the first Westerly Clan of Phoenix Cluster. The trick here is that I need to write them up, and the other clans, and I'm trying to balance that with this rollout of the Umbral Rim.
Game-On
Both playtests move forward. I did not run Undercity Noir in February, as I was quite ill, but we look good for March. The other playtest set in the Umbral Rim collapsed under the weight of conflicting schedules, so I recruited a raft of new players for the one player would could consistently make it, and rebooted the campaign. The Wastes of Dhim now has:
- Raitha Temos, Mithanna Satemo (Ranathim Space Knight),
- Null Entry, lost Syntech medical robot
- Rena, formerly enslaved Keleni psion afflicted with a dangerous split personality
- Milathum the Devourer, Saruthim Bounty Hunter
They played through a much more detailed retreat of the first session with quite some success, though naturally some of them required some additional work.
Marching On
For the next month, I'll carry on releasing material. There's obvious things that simply need to make it onto the wiki, such as Krokuta power-ups associated with Amberdine and the remaining Rathian ships. I've been expanding the cultural details of the Umbral Rim and I can edit my material on gladiatorial fights. I also need to clean up what I have on Lithian technology.
I've got some work on Tyrannic space craft which would be nice to get out as a backer release, but it's very much in a draft state (as it involves a lot of new technological design and a rather unique sort of write-up).
I'd also like to do a poll on one new Slaver Cartel for the backers to explore, so you can get a sense of how to build your own.
And finally, I need to write up the five Westerly clans of the Phoenix Cluster, which also involves settling on how I want to write them out.
All of this is tentative, of course, and depends on how much time I have, but we'll see how far we get.