The heroes still find themselves in the town of Memorial, having finally defeated and purged the area of the Writhing Sickness Cult, and after loudly proclaiming how they intended to win it back for Southern Liang, the Hanzhou troops show up.
Once again, I didn't get through more than one major fight (though I had a minor, small fight too), partially because one of our players showed up very late again (he said so in advance). We were also missing another friend. However! The fights were excellent. The players have shifted from simply rolling dice to see what happens and have begun to engage in the tactics of the game. We've also begun to see quite a bit of the Secret Arts (mostly cursing from Rene, who already knows the system, and the Secret Art of Genius from Erik). So, we seem to be getting the system quickly enough (and no surprise, it's actually pretty easy).
Most importantly, the game flowed nicely. Everyone felt in character, I was comfortable with the setting and the spelling out of the tale, and everyone enjoyed the game quite a bit. The final battle against the cult was somewhat anti-climactic (Erik declared the Writhing Sickness Cult particularly vulnerable to Knock Back and, of course, the evil temple was filled with lava, so naturally, the big bad warrior tossed off an AoE KB effect, and that was pretty much the entire fight), though a bigger fight against the dark, ebil Hell Clan guy was quite a bit more engaging (humorously, every character involved in rescuing the girl from Tiger Knight, including the NPC, was gay. It just kinda worked out that way. Poor girl). Happily, both of my gay players have expressed interest in *cough* Street Saint, which means I'm playing him correctly. The real challenge will be next session, when I reveal Soldier, if Bee has proper chemistry with him.
Next session we dig into the Great Game, and that's the end of the first arc.