Welcome! If you're here, it's because you're new to Psi-Wars and you want to know what it's about, or you're looking for a convenient way to navigate through the blog.Psi-Wars is an illustration of GURPS campaign design using a well-known property (Star Wars, in this case) as a source of inspiration. I use the principles of creating a minimum deliverable product, and then iterating to improve the design, doing the "least possible work" to hit the next stage. That's the idea, anyway. The result is that this is both campaign material and design journal.
If you're here for that design journal, Nemoricus has been kind enough to put together an exhaustive Table of Contents up through most of Iteration 5, so it's a work in progress, nonetheless, you can find the posts ordered for your convenience below.
But if you're here to play Psi-Wars, I've included the documents, complete as of Iteration 5, below. They're free and you can distribute them if you wish, just give credit where credit is due. If you're using it and you have criticisms, praise, or just want to tell me about it, I'd love to hear it. Drop me a line at mailanka.musing(at)gmail.com.
- Psi-Wars 1: Heroes - Iteration 5
- Psi-Wars 2: Adventures - Iteration 5
- Psi-Wars Combat Cheat Sheet
- Psi-Wars Adversaries Reference
If you're a Patron or a subscriber and you're looking for a Special, or you're considering becoming a Patron and you want an idea of what it gets you, look here:






