"I think most powerful foes should be at the very minimum right frightening to even the very tough end of starting scrubs" -Kalzazz
So, my previous version of the Skairosian Bestiary elicited some criticism as being
too tame. This bruised my ego a bit, but I think a lot of good came out of it, including yesterday's post which gave me some much needed perspective. I also really appreciated getting a sense of what people expected out of monsters of the labyrinth, which is that they are scary. This makes sense, though: if House Kain uses the Labyrinth as a rite of passage, then we would expect this to be
challenging to a starting heroic member of House Kain. With that in mind, let's revise each of the 4, one at a time, starting with the Faceless Kine.
This one was more popular than I expected, I suppose because it has some good imagery associated with it. As I was looking for inspiration for additional critters, I decided I needed "the Cattle of Hades," as cows tended to be sacred to ancient peoples (and the Skairos are meant to evoke ancient myth) and we have a long association of cattle and labyrinths. I struggled with what they would be and how they would function, until I saw a wonderful picture of this eyeless demon-ape
thing with great horns. Ah, there were my cattle.
The real point of the "Cattle of Hades" was that you would want to steal them for some particular reason. Thus, I settled on their flesh (and especially their hearts) empowering those that ate them. Naturally, the Skairos would defend them, but they would defend themselves too.
They're primarily tough. I borrowed the justification for IT:DR from the Madness Dossier (so, hat time Kenneth Hite) as the idea of "partially real" creatures fit the Skairos well. Between that and their tendency to go Berserk, they're actually really hard to kill, the definition of the "pile of hitpoints" opponent. This version requires ~600 damage (300 after accounting for ITDR) to kill, but this is slightly toned down from my second try, which was close to 1000 ("Did you bring a isomeric torpedo?" felt excessive for this sort of encounter). I beefed up the skull armor and the armor in general, as they give off a rhino vibe, and thus particularly heavy skin (roughly on par with someone in heavy battleweave) felt right, and this enormous, impressive crest deserved more impressive DR. The net effect is that someone with a force sword will deal an average of 23 damage to the body or 14 damage to the face (or 56 damage to the brain), all halved for IT DR (to 12, 7 and 23 respectively; which means you'd need about 13 hits to the brain with a force sword to take down a raging Bull Kine). Of course, this is all the defense they have, as if they berserk, they're not going to actively defend.
They're substantially less impressive on offense. Their best goring attack will deal ~40 damage (I'm using the new, DF rules for slams here) with an armor divisor of 3. Against DR 100, that will deal an average of 7 damage (or 14 injury), which is nasty, but that's the
best they can do. However, Psi-Wars is very generous with crushing damage, inflicting 1 point of injury for every 5 absorbed by DR, so I've emphasized this with some additional comments on the attack. To make it more visceral and impressive, I've added additional notes about its size, including its ability to trample, grapple, throw targets around, and smash them into walls. These are less lethal (though they average 4 damage per hit to anyone with 20 DR or more), but spectacular and will make it feel more impressive. At skill 13 (plus a penalty for hitting smaller targets), it won't make deceptive attacks, which makes it fairly trivial to avoid if you have solid defense.
Thus, if Axton Kain faced off against a Faceless Bull Kine, it would mostly involve him carefully defending, with the primary concern being to avoid a grapple. If it's a one-on-one fight, this should be relatively doable while whittling his target down. However, if the Bull Kine gets a lucky hit, or other Kine join in the fight, it could go very badly.
Commandos might find this a more pleasing challenge. They can put a lot of firepower "down range," and thus reasonably pepper a target this big with 3 or so hits per turn that deal between 15 and 25 damage, dealing 50-80 damage per turn (25 to 40 after ITDR), which means the Commando would kill it in 9 to 12 seconds of concentrated fire from a squad-support weapon. Given the tight confines of the Labyrinth, the Bull Kine would probably be on him in less than that time, and the Commando would lack the additional defenses of the Space Knight, and so would start to take some real damage, but depending on how long he held it off, might be able to finish killing it in the last, hectic moments of combat.
Gunslingers should probably avoid it. None of their specialties will help them here, and their armor tends to protect less well against crushing damage.