Quite some time ago, I released a commissioned GURPS work: the
Orphans of the Stars (If you’re a patron, check it out. If
you’re not, feel free to join us! Of course, this post should
tackle most things without
you needing that
document to follow along, but it's a handy worked-example). The intent behind the design was
to create a space opera political system in a rather specific,
Dune-inspired setting, with extensive bio-tech and where genetically
engineered nobles ruled planets.
Since then, I’ve had several people ask me for a more
generalized version of the political system, especially in regards to
lower-tech settings, such as fantasy worlds, so I offered it as a
General Topic Patreon Poll option for January, and it won quite
handily!
Before I dive too deeply into this post, I want to highlight what
it is and what it isn’t.
First, “politics” can have many meanings. People
sometimes use it to mean the manipulation of mass populations to
persuade them to your course (covered by the GURPS skill of
Propaganda);
some people use it to mean drama and the accumulation or destruction
of influence in a courtly/governmental setting (covered by the GURPS
skill of Politics);
and sometimes, we mean the management of a population or a domain
(covered by the GURPS skill of Administration). This post is primarily about the last, about administrating a domain. Politics as
manipulation of courtly settings is mostly handled by GURPS SocialEngineering, and perhaps I’ll go into it more at a later date.
It’s also more of a “player vs player,”
social-combat sort of situation, which is fine, but Orphans of the
Star was designed for cooperative play, where characters controlled
different aspects of the government, sort of like playing
Civilization except you each control one arm of the domain, instead of
the whole of the domain yourself.
Showing posts with label Politics. Show all posts
Showing posts with label Politics. Show all posts
Friday, January 4, 2019
Tuesday, June 26, 2018
On the Demise of Star Wars
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| "You were the chosen one"? Or maybe "Strike me down and I shall only become stronger." |
Then I put this post on ice, because I hesitate to post anything that sounds remotely political in this day and age as discourse is getting extremely divisive and it's hard to please both sides (and there are sides here) when you say anything, and because I have better things I should be putting my attention towards (the next post is almost done, I promise!). But as news continues to evolve and the corporate narrative of "a few disgruntled trolls vs the Last Jedi" explodes to reveal that the Star Wars franchise is Not Okay, I wanted to get my two cents in, especially given how my blog seems to eat, drink and breath Star Wars.
I hope you forgive this opinion piece.
Thursday, June 8, 2017
Orphans of the Stars: Political Conflict
This will be my last "design notes" post for Orphans of the Stars. I'm going to post the actual draft next week at this time and place, giving me a little extra time to work on Psi-Wars (the Alliance is coming along nicely, though it'll be a very different beast than what we see in Star Wars. Stay tuned, my Psi-Wars faithful!). It'll be available on Patreon for $5, as stated before.
Today, I look into the most important element of political gameplay, conflict, which allows you to defeat your opponents through war, espionage, subversion and economic sanction, which is just what everyone seems to really want when they talk about "political gameplay." Most of this made it into the final cut, and more! And even if you don't want sweeping, interstellar political contests, the ideas presented herein might still prove useful inspiration for your own political games.
Today, I look into the most important element of political gameplay, conflict, which allows you to defeat your opponents through war, espionage, subversion and economic sanction, which is just what everyone seems to really want when they talk about "political gameplay." Most of this made it into the final cut, and more! And even if you don't want sweeping, interstellar political contests, the ideas presented herein might still prove useful inspiration for your own political games.
Wednesday, June 7, 2017
Orphans of the Stars: Organizational Gameplay
We know what the overall themes of gameplay are now, but we need to know what the PCs, themselves, do with it. The ruling noble might decree that the planet is to wage war upon a rival while also changing the ideology of the people, but what organizations wage war? Who changes the ideology of the people? And how and when do the PCs improve their organizations? How does all of this translate into, you know, something fun like an action scene or a dramatic seduction or a cunning infiltration?
Eventually, less of this material made it into the final draft because it turned out to be more complicated than necessary, but I present the whole thing for your consideration.
Eventually, less of this material made it into the final draft because it turned out to be more complicated than necessary, but I present the whole thing for your consideration.
Tuesday, June 6, 2017
Orphan of the Stars: the Gameplay of Politics
Tuesday, May 30, 2017
Orphans of the Stars: Meditations on Politics
The first thing we chose to focus on, and what this series will devote all of its attention to, is politics. I wrote the following post as a way of explaining the directions we could go, and how I saw politics. Eventually, it should be noted, that my client chose for extreme political systems, which means politics-as-wargame, which is what the final document looks at.
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