For this month, my patreons voted for "Technomagic," which in this context means technology that fulfills the same role as magic in a fantasy-like setting. I was pleased to see this topic voted up as it was, as it's been a bit of a hobby of mine for the past few years to ponder how one could create a fantasy-like character with nothing but material out of GURPS Ultra-Tech. The ideas found their way first into the Dark Engine in my unpublished Protocols of the Dark Engine, then into the Deep Engine of Psi-Wars, and it informed previous games I've run like Blackout Saga. I personally find that a dash of science fiction, if handled well and noted used as a bait-and-switch, adds quite a bit of spice to a setting.
This document focuses on setting building, do's and don't's of techno-fantasy settings, suggestions for handling an overall magic system using technology as its basis, and what specific technologies, if taken out of their usual context and given a fantasy skin, might look like.
I've made this a Patreon special as it feels more like the sort of thing that usually ends up as a special, and as a thank you to my patrons. So, if you are a Patron ($1 is all I ask) enjoy!
This document focuses on setting building, do's and don't's of techno-fantasy settings, suggestions for handling an overall magic system using technology as its basis, and what specific technologies, if taken out of their usual context and given a fantasy skin, might look like.
I've made this a Patreon special as it feels more like the sort of thing that usually ends up as a special, and as a thank you to my patrons. So, if you are a Patron ($1 is all I ask) enjoy!
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.