Mailanka's Musings

Showing posts with label Capital Ships. Show all posts
Showing posts with label Capital Ships. Show all posts
Friday, November 22, 2019

Patreon Poll: Trader Tech 2

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Continuing from the poll earlier this week , I have a new set of polls for Trader Tech.  These cover the elements of their military technolo...
Thursday, September 26, 2019

Redjack Kodiak-Class Light Cruiser

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ST/HP: 3000 Hand/SR: +0 / 6 HT: 1 4 Move: 1 0 / 150 (+ 1 1 ) LWt.: 27,0 00 Load: 3750 SM: + 11 Occ.: 200 A S V ...
Saturday, June 8, 2019

Alliance Space Vehicles - Allegiance-Pattern Carrier

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ST/HP: 7000 Hand/SR: - 5 / 6 HT: 1 3 Move: 1 / 50 (+ 8 ) LWt.: 340 ,000 Load: 150 , 0 00 SM: + 1 3 Occ.: 710 0 A ...
Wednesday, November 21, 2018

Why Capital Ships: Space Artillery and Tactical Command (Part 2 of 2)

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Yesterday I dove into the basic theory of capital ships in my GURPS Action chase update. Today, I round it out with a look at truly long ran...
Tuesday, November 20, 2018

Why Capital Ships? New Rules for Dreadnoughts in GURPS Action Chase rules (Part 1 of 2)

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My apologies for my absence.  Between illness and family, I've been busy, but also, the topic I had selected to tackle turned out t...
Thursday, April 7, 2016

Psi Wars: Alternate Capital Ships and Dreadnoughts

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Players will probably never command a capital ship, never mind a dreadnought, unless the GM decides that he wants his campaign to center on ...
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