Tuesday, January 19, 2021

Pyramid Kickstarter!

 


In case you're unaware, the next GURPS kickstarter is up, this time for three new issues of Pyramid. Yes, I've backed it, and you should too.

I'll be honest, this kickstarter makes more sense to me than the last one.  Pyramid was always the ideal place for little "mini-supplements" like we got in the last Kickstarter.  A grab-bag of wild and woolly ideas that wouldn't quite fit into a full book is exactly what I look for in Pyramid, and it's what we'll be getting.  Given the material I cover on this blog, I'm naturally looking forward to the Sci-Fi pyramid (though I'm a little surprised nobody took the time to write up yet more ultra-tech!), but there's a lot of stuff in all of the pyramid issues.  There are several of the already-unlocked articles that I'm looking forward to.

Toxic Grimoire: I have some issues with GURPS Magic, but it's a good old standby, and it's often filled with neat ideas.  An expansion of it with additional spells is always fun.

The Secret Masters: Psi-Wars tends to focus on conspiratorial play even at the more modest Action levels, so having more support for that will be nice.

Reign of Action: Reign of Steel is one of those GURPS settings that I desperately want to love, but feels unplayable.  Combining it with Action already looks like a no brainer: rather than playing desperate survivors slowly and horrifically dying to genocidal robots, why not play cigar-chomping badasses that are slowly reclaiming earth? Sure, less realistic, but much more satisfying!  Roger Burton West already proved his skill with the excellent Read the Sky supplement, so this looks like a marriage made in heaven.  It will also likely prove a valuable resource for when I start to explore the Cybernetic Union.

Three Steampunk Monsters: Phil has been on a steampunk kick lately, and while I panned his Broken Clockwork World, there's a part of me hoping that at least some of these monsters are from his BCW, because the problem with that work was that it lacked crucial details necessary to make it playable.  A few monsters would fix that.  Of course, even if they're not, steampunk is definitely the sort of setting that could do with a few horrific creations.

Play Stupid Games, Win Stupid Prizes: It's always nice to see a Sean Punch article, but I salivate at the thought of this one.  I'm literally working on cultural elements for Psi-Wars right now, so the thing I want more than anything is stupid sports and games for space opera. Don't disappoint me!

The Demonic Temple of Felltower: Peter Dell'Orto writing for Pyramid instead of his blog? I'm game.

Into the Forbidden Zone: Shades of Places of Mystery, one of my favorite 3e supplements, as my well-worn copy can attest.

More Options for Metatronic Generators: Unsurprisingly, I'm happiest with Christopher Rice's work when he's writing stuff I'll use in Psi-Wars, as a lot of Psi-Wars comes from him.  I suspect I'm one of the few people to make regular use of psychotronics, which are one example of metatronic generators, so I have no doubt this will expand the technological repertoire of ancient Ranathim technology and frightening Eldothic toys.

While I backed the GURPS Challenge to the hilt, I think it's format hurt several of it's works, and there's only been a couple of those PDFs that I've actually, practically used.  This feels like a better format, if this is the direction they want to go, so I hope this is a success (and it looks like it will be), and that they do more like this, but I really miss Pyramid.  It released some of the best GURPS material to dat and the GURPS lost some of its luster when Pyramid closed its doors for the third time. So it's nice to see it come back for at least one more hurrah!

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